# Story Structure The overall structure over Glider is based on [John Yorke's](http://www.overlookpress.com/into-the-woods.html) Five Act Structure and [Freytag's Pyramid](http://www.ohio.edu/people/hartleyg/ref/fiction/freytag.html): 1. **Exposition** - introduction of the characters and setting - **Inciting Incident** - a single event signalling the beginning of the main conflict 2. **Rising Action** - the story builds up 3. **Climax** - the moment of greatest tension in the story 4. **Falling actions** - the consequences of the climax - **Resolution** - solution of the main conflict 5. **Dénouement** - winding up all plots ## Implementation of the Structure The "main story" of Glider Ink resolves about a conflict in the 'Space community, especially between the five main characters. There is a reason for a tension - and an alliance - between each of them, and there are too many differences to pick clear "sides". The final stake is not anyone being "right", but rather the integrity - and continued existence - of the 'Space as a community. Spoiler: according to the [themes](project:themes) this story should convey _hope_, so they will find a way to make it work. Not without changing themselves - and their relations to each other - the main five should be represented as three-dimensional characters. Each character gets their own chapter, which mirrors the overall five-act structure describing a problem specific to them and their [archetypes](characters:archetypes). 1. **Exposition** - [Suzanne](characters:main:suzanne) can introduce the readers to the 'Space by showing them why formal education isn't enough when someone wants to build something of their very own. With her impostor syndrome and problems with sexism at the University she can find refuge among other hackers, showcasing the meritocracy that is a goal of many 'Spaces. 2. **Inciting Incident / Rising Action** - [Cynic](characters:main:c_n1c) stands as an example of the conflict between tech-oriented and education/community-oriented members. Together with [Adam](characters:main:adam) they take part in a [CTF](https://ctftime.org/ctf-wtf/), while [Suzanne](characters:main:suzanne) and [Robert](characters:main:robert) want to conduct an electronic / robotics workshop for 10-year-olds. 3. **Climax** - either [Adam](characters:main:adam) or [Amanda](characters:main:amanda) 4. **Falling Action** - either [Adam](characters:main:adam) or [Amanda](characters:main:amanda) 5. **Resolution / Dénouement** - [Robert](characters:main:robert) ## Structure of the chapter A little more detailed that the overall story structure, again from [John Yorke's Into The Woods](http://www.overlookpress.com/into-the-woods.html). 1. **Act One** 1. **No knowledge** 2. **Growing knowledge** 3. **Awakening** 2. **Act Two** 1. **Doubt** 2. **Overcoming reluctance** 3. **Acceptance** 3. **Act Three** 1. **Experimenting with knolwedge** 2. **Big Change** 3. **Experimenting post-knowledge** 4. **Act Four** 1. **Doubt** 2. **Growing reluctance** 3. **Regression** 5. **Act Five** 1. **Reawakening** 2. **Re-acceptance** 3. **Total mastery**