Story Structure
The overall structure over Glider is based on John Yorke's Five Act Structure and Freytag's Pyramid:
Exposition - introduction of the characters and setting
- Inciting Incident - a single event signalling the beginning of the main conflict
Rising Action - the story builds up
Climax - the moment of greatest tension in the story
Falling actions - the consequences of the climax
- Resolution - solution of the main conflict
Dénouement - winding up all plots
Implementation of the Structure
The “main story” of Glider Ink resolves about a conflict in the 'Space community, especially between the five main characters. There is a reason for a tension - and an alliance - between each of them, and there are too many differences to pick clear “sides”. The final stake is not anyone being “right”, but rather the integrity - and continued existence - of the 'Space as a community.
Spoiler: according to the themes this story should convey hope, so they will find a way to make it work. Not without changing themselves - and their relations to each other - the main five should be represented as three-dimensional characters.
Each character gets their own chapter, which mirrors the overall five-act structure describing a problem specific to them and their archetypes.
Exposition -
Suzanne can introduce the readers to the 'Space by showing them why formal education isn't enough when someone wants to build something of their very own. With her impostor syndrome and problems with sexism at the University she can find refuge among other hackers, showcasing the meritocracy that is a goal of many 'Spaces.
Inciting Incident / Rising Action -
Cynic stands as an example of the conflict between tech-oriented and education/community-oriented members. Together with
Adam they take part in a
CTF, while
Suzanne and
Robert want to conduct an electronic / robotics workshop for 10-year-olds.
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-
Resolution / Dénouement -
Robert
Structure of the chapter
A little more detailed that the overall story structure, again from John Yorke's Into The Woods.
Act One
No knowledge
Growing knowledge
Awakening
Act Two
Doubt
Overcoming reluctance
Acceptance
Act Three
Experimenting with knolwedge
Big Change
Experimenting post-knowledge
Act Four
Doubt
Growing reluctance
Regression
Act Five
Reawakening
Re-acceptance
Total mastery